Search Results for: imp

SPEAK WITH PLANTS

Transmutation Level 3 STANDARD Casting Time 1 actionRange Self (30-foot radius)Components V, SDuration 10 minutes You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, […]

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DAYLIGHT

Evocation Level 3 STANDARD Casting Time 1 actionRange 60 feetComponents V, SDuration 1 hour A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one

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SHADOW BLADE

Illusion Level 2 STANDARD Casting Time 1 bonus actionRange SelfComponents V, SDuration Concentration, up to 1 minute You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals

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SILENCE

Illusion (ritual) Level 2 STANDARD Casting Time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 10 minute For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and

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MIRROR IMAGE

Illusion Level 2 STANDARD Casting Time 1 actionRange SelfComponents V, SDuration 1 minute Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory

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MAGIC MOUTH

Illusion (ritual) Level 2 STANDARD Casting Time 1 minuteRange 30 feetComponents V, S, MDuration Until dispelled You implant a message within an object in range, a message that is uttered when a trigger condition is met. Choose an object that you can see and that isn’t being worn or carried by another creature. Then speak

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ANIMAL MESSENGER

Enchantment (ritual) Level 2 STANDARD Casting Time 1 actionRange 30 feetComponents V, S, MDuration 24 hours By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must

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CATAPULT

Transmutation Level 1 STANDARD Casting Time 1 actionRange 60 feetComponents SDuration Instantaneous Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against

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BEAST BOND

Divination Level 1 STANDARD Casting Time 1 actionRange TouchComponents V, S, M Duration Concentration, up to 10 minutes You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is

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