PRECOGNITION

Clairsentient Science

Power Check DC 13 Wisdom check
Initial Cost 10 PSPs
Maintenance Cost 3 PSPs / hour
Range Personal
Preparation Time 1 minute
Area of Effect Self
Prerequisites none

“We all have an inner voice, all we have to do is listen”

The psionicist can foresee the outcome of events that haven’t occurred yet in the close future and act properly when one or more of these events occur.

The precognition arises in the psionicist’s mind spontaneously, warning him that something he predicted is about to occur, which translates into advantage on hit rolls, skill checks, or saving throws (see below).

There is no need to specify exactly the event unless the Game Master prefers otherwise.

The player can trigger the advantage on the rolls at any moment, however triggering the advantage on rolls discharge the effect of the precognition.

The psionicist must pay the Initial Cost for each event he wants to foresee, but the Maintenance Cost remains unaffected and last until the psionicist interrupts the psionic power, the events are triggers, or the PSPs are depleted.

For each event foreseen, the psionicist is able to adjust its behavior. The psionicist gains advantage on one or more rolls, among those described below.

  • Advantage on one to hit roll
  • Advantage on one skill check
  • Advantage on one saving throw

Psionic Powers – Mind over Matter

Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.