RAY OF ENFEEBLEMENT

Necromancy Level 2

STANDARD

Casting Time 1 action
Range 60 feet
Components V, S
Duration Concentration, up to 1 minute

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.

Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, S
Duration Concentration, up to 1 minute

A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the spell drain 1d4 points of strength. At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell drains 1 additional point of strength for each slot level above 2nd.
Components. Flask of Shadow‘s essence.