Osiris – God and Clerics for D&D 5e

Osiris (Intermediate God)

The husband of Isis and son of Geb and Nuth, Osiris has a dual nature. While he is often worshipped as a god of nature and plant life, he is also the protector of the dead. Osiris is the god who taught the Egyptians the arts of civilization and is very fond of his people.

If any community that maintains a temple to Osiris is attacked, there is a 25% chance that Osiris will send his avalar to lead the battle against the invaders.

Osiris and Set are bitter enemies, for the latter once tricked him into lying down in a magic coffin. Once inside, Osiris was unable to escape and soon died.

His wife Isis, mummified his body. In so doing she gave him eternal life and made him a god of the dead. In his true form, Osiris is a tall, muscular man with a greenish tint to his skin. He can command or destroy any undead creature at will.

Roleplaying Tips

Osiris is a wise god who rules Heliopolis in Ra’s absence. He is very alert to the needs and desires of his followers and always has their best interests at heart.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Any good alignment.
  • Spheres of Influence. Dead, Vegetation.
  • Holy Symbol. Flail.

Clerics of Osiris

Priests of Osiris must honor the dead and the places in which they rest. No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action.

Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM’s discretion).

Alignment Restriction. Any non-evil alignment.

Weapons Allowed. Flail.

Armors Allowed. Any armor.

Divine Domains. Grave, Life, Peace, Trickery, Twilight, War.

GRANTED POWERS

  • Level 1. He has access to all spells from the school of necromancy
  • Level 10. Any spell that animate or create undeads has double effectiveness.