RESISTANCE

Abjuration cantrip

STANDARD

Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
Components. A miniature cloak.

Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll 1d4+1 and add the number rolled to one saving throw of its choice. It can call the die before or after making the saving throw. The spell then ends.
Components. Left eye of orc.

SPELL VARIANT #2

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

You touch one willing creature. Before the spell ends, the target can sustain damage beyond normal limits. The target can sustain 2d4 points of damage beyond his max hit points until the spell expires. If the spell expires and the target has not been healed then the target dies.
At Higher Levels. Increases the resistance by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4).
Components. Right eye of orc.