CONJURE ANIMALS

Conjuration Level 3

STANDARD

Casting Time 1 action
Range 60 feet
Components V, S
Duration Concentration, up to 1 hour

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
• One beast of challenge rating 2 or lower
• Two beasts of challenge rating 1 or lower
• Four beasts of challenge rating 1/2 or lower
• Eight beasts of challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

Spell Variants & Exotic Components – level 3
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Concentration, up to 1 hour

You summon animal spirits from the Beastlands that take the form of beasts and appear in unoccupied spaces that you can see within range. The total Hit Dice of the mammals cannot exceed twice the caster level. Each beast is also considered a celestial, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions.

Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them,
they defend themselves from hostile creatures, but otherwise take no actions. If the spell components is consumed, then each conjured beast obtains +1 hit points per hit die and +1 on all hit rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, each beast hit points increases by 1 point per hit die for each slot level above 4th.

Components. Clod from the Beastlands (not consumed).