WHITE DRAGON, YOUNG – 5e stats

Large dragon (chromatic dragon), chaotic evil

Armor Class 17 (natural armor)
Hit Points 133 (14d10+56)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.

Proficiency Bonus +3
Proficiency Bonus +6 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
18 (+4)10 (+0)18 (+4)6 (-2)11 (+0)12 (+1)

Saving Throws Dex +3, Con +7, Wis +3, Cha +4
Skills Perception +6, Stealth +3
Damage Immunities Cold
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 6 (2,300 XP)

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.

ACTIONS

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Multiattack (suggested). The dragon makes four attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d10 + 4) piercing damage plus (1d8)cold damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
  • Kick (suggested)Melee Weapon Attack: +7 to hit, reach 10 ft., one target behind the dragon. Hit: 11 (2d6 + 4) slashing damage. The target must succeed on a DC 15 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 15 Constitution saving throw or fall prone.
  • Plummet (suggested)Melee Weapon Attack: +7 to hit, reach 5 ft., one or more targets on the ground. Hit: 15 (2d10 + 4) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+3) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 15 Constitution saving throw or be pinned under the dragon, taking 15 (2d10 + 4) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 15 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
  • Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 11 (2d6 + 4) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
  • Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. In addition, the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
  • Wing Buffet (suggested)Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.  In addition, the target must succeed on a DC 18 Dexterity saving throw or be knocked prone. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn. Each creature in the area must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from the dragon due to the gust of wind produced by the wing buffet.
  • Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

The young white dragon is the smallest, least intelligent, and most animalistic of the chromatic dragons. It has a sleek, smooth, and shiny white scales that reflect light like snow or ice. Its eyes are pale blue, almost white, and its teeth and claws are razor-sharp. Its wings are large and powerful, allowing it to fly swiftly and maneuver in the air. Its tail is long and flexible, ending in a spiky tip. A young white dragon is about 8 feet long and weighs about 800 pounds.

COMBAT

A young white dragon prefers to ambush its prey, using its ice walk ability to move across and climb icy surfaces without difficulty. It also uses its stealth skill to hide in snow or fog, waiting for the right moment to strike. It attacks with its bite and claws, inflicting both piercing and cold damage. It can also exhale an icy blast in a cone, freezing anything in its path. A young white dragon is not very smart, but it is cunning and vicious. It will fight to the death if cornered or challenged, but it will flee if it senses a stronger opponent.

HABITAT / SOCIETY

A young white dragon lives in cold and frozen regions, such as arctic tundra, glaciers, or high mountains. It makes its lair in a cave or a crevice, often near a source of water or food. It decorates its lair with the frozen corpses of its victims, as well as shiny objects that catch its eye. A young white dragon is solitary and territorial, claiming a large area as its own. It will attack any intruders, especially other dragons, with ferocity. A young white dragon rarely associates with other creatures, except for mating or hunting purposes. It may occasionally ally with frost giants or other cold-loving beings, but only for mutual benefit.

ECOLOGY

A young white dragon is a carnivore that feeds on any living creature it can catch and kill. It prefers large and warm-blooded prey, such as mammoths, elk, or humans. It will also eat fish, birds, or smaller animals if necessary. A young white dragon can survive for long periods without food, relying on its cold resistance and natural metabolism. A young white dragon has few natural predators, except for older and stronger dragons of any color. It may also face competition from other cold-adapted creatures, such as remorhazes or yetis. A young white dragon plays an important role in the ecology of its habitat, as it helps regulate the population of its prey and maintains the balance of nature.