ICE KNIFE

Conjuration Level 1

STANDARD

Casting Time 1 action
Range 60 feet
Components S, M
Duration Instantaneous

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
Components. A drop of water or a piece of ice.

Spell Variants & Exotic Components – level 1
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components S, M
Duration Instantaneous

You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target
takes 1d12 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of the point where the
ice exploded must succeed on a Dexterity saving throw or take 2d8 cold damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d8 for each slot level above 1st.
Components. Ray of Frost (spell).