Geb – God and Clerics for D&D 5e

Geb (Intermediate God)

Following their creation by Ra, Shu and Tefnut produced numerous offspring. The first of these was Geb, who became the earth. Geb was so enraptured with his sister, Nut (the sky), that they instantly embraced. After they had produced four children of their own (Isis, Set, Osiris, and Nephythys), Ra instructed Shu to break up the embrace.

Geb is able to exert absolute control over any creature from the Elemental Plane of Earth and can summon earth elementals to fight for him at any time. He can instantly negate any spell involving earth, rock, mud, or the like and cannot be harmed when he stands on solid ground.

Roleplaying Tips

Geb was once a curious and quick tempered god, but he has mellowed since his birth and now takes a more even-tempered (and safe) approach to life. Geb’s true form is that of a huge man with dark brown skin and burning eyes. He always wears a golden crown as a symbol of his divine power.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any alignment.
  • Spheres of Influence. War.
  • Holy Symbol. Earth.

Clerics of Geb

Priests of Geb are friends of the earth. They have much in common with dwarves in that they love deep caverns and the splendors of mighty mountain ranges.

Alignment Restriction. Neutral.

Weapons Allowed. Any weapon.

Armors Allowed. Any armor.

Divine Domains. Forge, Peace, Twilight, War.

GRANTED POWERS

  • Level 1. Darkvision 60 feet.
  • Level 2. Advantage on perception check when underground.
  • Level 3. Stonecunning (as the dwarf trait).
  • Level 10. Conjure Elemental (spell, earth elementals only, no concentration required).
  • Level 15. Imprisonment (spell).