CONJURE BARRAGE

Conjuration Level 3

STANDARD

Casting Time 1 action
Range Self (60-foot cone)
Components V, S, M
Duration Instantaneous

You throw a nonmagical weapon or fire a piece of nonmagicaI ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw.

A creature takes 3d8 damage on a failed save, ar half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

Components. One piece of ammunition or a thrown weapon.

Spell Variants & Exotic Components – level 3
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SPELL VARIANT #1

Casting Time 1 action
Range Self (60-foot cone)
Components V, S, M
Duration Instantaneous

You throw a nonmagical weapon or fire a piece of non-magical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw.

A creature takes 3d8+3 (if a weapon +1 is used as spell component; 3d8+6, if a weapon +2; and so on). damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8+1 (or more accordingly to the weapon’s magical bonus) for each slot level above 3th.

Components. Weapon +1 or better (not consumed).