OGRE BATTERING RAM – 5e stats

Large giant (ogre), chaotic evil

Armor Class 14 (ring mail)
Hit Points 59 (7d10 + 21)
Speed 40 ft.

Proficiency Bonus +2
Proficiency Bonus +4 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
19 (+4)8 (-1)16 (+3)5 (-3)7 (-2)7 (-2)

Saving Throws Str +6, Con +5
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 4 (1100 XP)

Siege Monster. The ogre deals double damage to objects and structures.

ACTIONS

  • Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.
  • Block the Path. Until the start of the ogre’s next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre’s reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre’s next turn.
  • Charge (suggested). If the ogre battering ram moves at least 20 feet straight toward a target and then hits it with a bash attack on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

An ogre battering ram is a type of ogre that specializes in siege warfare. They carry huge clubs that can smash doors, walls, and enemies with ease. They are larger and stronger than regular ogres, and wear ring mail armor for protection. They have dark skin, yellow eyes, and tusks that protrude from their lower jaws. They are not very intelligent, but they are trained to follow simple commands and work as a team.

COMBAT

An ogre battering ram is a formidable opponent in combat, especially when facing structures or large groups of enemies. They can use their club to bash anything in their way, dealing extra damage to objects and structures. They can also charge at a target, hitting it with more force and knocking it prone if it fails to resist. They are not very agile or perceptive, however, and can be outmaneuvered or surprised by clever foes. They also have a weakness to fire, which can ignite their armor and cause them pain.

HABITAT / SOCIETY

An ogre battering ram is usually found in the service of a powerful warlord, such as a giant, a dragon, or an evil human. They are used as shock troops, sent to break through enemy defenses and cause chaos. They are loyal to their masters, but not very loyal to each other. They often compete for food, loot, and glory, and may fight among themselves if not supervised. They have no culture or civilization of their own, and live only for war and destruction.

ECOLOGY

An ogre battering ram is a carnivorous creature that consumes large amounts of meat. They hunt for prey in the wild, or raid villages and farms for livestock and humans. They have no regard for the balance of nature, and often overhunt or destroy their surroundings. They have few natural predators, except for dragons or other powerful creatures that may see them as rivals or threats. They reproduce by mating with other ogres or captured females of other races, producing more ogres or half-ogres.

ROLE IN AN OGRE ARMY

An ogre battering ram is a valuable asset for any ogre warlord who wants to conquer and plunder enemy lands. They are often used as the vanguard of an ogre army, leading the charge against fortified positions or large formations of foes. They can break through gates, walls, and shields with their powerful clubs, creating openings for their smaller allies to exploit. They can also cause fear and panic among their enemies with their sheer size and strength, as well as their savage appearance and roars. An ogre battering ram is usually accompanied by a group of regular ogres or other giant-kin, such as trolls or orcs, who act as his support and protection. They may also have a few ogre magi or hags as their commanders or advisors, who can provide them with magical assistance or guidance. An ogre battering ram is loyal to his warlord, but may also seek personal glory or loot for himself. He may challenge other ogres or giant-kin for leadership or dominance, especially if he feels that his warlord is weak or unworthy. He may also betray his warlord if he is offered a better deal by another master, such as a giant, a dragon, or an evil human. An ogre battering ram is not very smart or subtle, but he knows how to use his brute force and intimidation to his advantage. He is a fearsome warrior and a formidable siege weapon, and he enjoys nothing more than smashing his enemies to bits.