XENO WYRM

From the Stars Without Number Compatible – Alien Database

Bite. The bite of a Xeno Wyrm deals normal damage to TL3 vehicles and minimum damage to TL4 vehicles.

Electrostatic Field. The area surrounding a xeno wyrm is charged with electrostatic energy to an average distance of 24 meters. Every living being suffers 1d6 electrical damage for every round of exposure. Electronic devices, if not properly screened, may cease to function. The electrostatic field can be felt up to an average distance of 100 meters, but it is harmless.

Swallow. If the bite damage inflicts 20 or more damage, then the arctic wyrm can automatically deal a bonus bite damage to the target that hits automatically. If the target is medium-sized, then it is swallowed and subject to suffocation.

COMBAT & TACTICS

Xeno wyrm is considered a deadly opponent by all experienced combatants. It has proven to possess an intelligence that surpasses that of a simple animal, by changing tactics and adapting to changing circumstances. Its electrostatic field produces catastrophic effects on technological equipment and usually makes it useless during the first round of combat if the xeno wyrm even manages to get close enough. Its bite can damage vehicles and can bend and pierce even the strongest steel alloys.

DESCRIPTION

Xeno Wyrm, also called Xeno “Dragons”, are huge reptiloids that can grow to a length of 10 meters, with some older specimens reaching 12 meters. The body is protected by a thick plating of silicate polymers, which has proven to be very resistant to standard weapons like light rifles, guns, and machine guns. The
plating confers the xeno wyrm an armor of 2. Their color may assume any tone of blue, with blue marine, cobalt blue, and azure being the most common. A xeno wyrm has from 5 to 8 pairs of legs, which confers the creature a high speed on the ground.

HABITAT

Xeno wyrms inhabit cold and icy environments and are alpha predators. Primitive cultures that come into contact with these creatures usually consider them magical or mythical beings. They evolve on icy planets that have already undergone the advanced stage of life formation. They usually hunt on flat grounds where
they can exploit their speed. If they encounter potential preys that employ technological equipment, they become very cautious before striking, preferring to study their opponents to identify strengths and weaknesses first, and only then strike.

BIOLOGY

The biology of a xeno wyrm is very complex and advanced. Scientists and xenobiologists have proven that these creatures employ infrared and ultraviolet light that reflects on icy surfaces to turn it into electrostatic energy. It seems that their plating function as an accumulator does, but other chemical processes may
be responsible. This creature is very rare and is believed to be on the verge of extinction.