Zombies in D&D: The Undead That Never Die

Zombies are one of the most iconic and common types of undead creatures in fantasy and horror genres, and Dungeons & Dragons is no exception. Zombies are reanimated corpses that have been brought back to life by dark magic, usually by a necromancer or a powerful curse. Zombies have no will of their own and obey the commands of their creator or master. They are mindless, relentless, and hungry for flesh.

Zombies in D&D have some distinctive features that make them different from other undead. They have a low armor class and a slow speed, but they have a high constitution and a special trait called Undead Fortitude. This trait allows them to make a saving throw when they are reduced to 0 hit points, unless the damage is radiant or from a critical hit. On a success, they drop to 1 hit point instead of dying. This makes them very hard to kill and often requires multiple attacks or special weapons to finish them off.

Zombies can be found in various environments and settings, depending on how they were created and what purpose they serve. Some zombies are the result of ancient curses, plagues, or cataclysms that have affected entire regions or civilizations. Others are the minions of evil necromancers, cultists, or warlords who use them as shock troops or cannon fodder. Some zombies are even former adventurers or heroes who have fallen victim to dark magic or traps.

Zombies can be encountered as single foes or in large hordes, depending on the situation and the challenge level. They usually attack with their slam attacks, which deal bludgeoning damage. They are not very intelligent or tactical, and will often pursue the closest or most visible target. However, they can also be controlled or directed by their masters, who may use them for more complex or sinister purposes.

Beholder Zombie

Lightning Zombie

Ogre Zombie

Wolf Zombie

Zombie

Zombie Lord