Heimdall – God and Clerics for D&D 5e

Heimdall (Intermediate God)

Heimdall is the god of the dawn light and, guardians. He is the son of Odin and nine giant sisters. Heimdall was born on the horizon and nurtured on the strength of the earth, the moisture of the sea, and the warmth of the sun. He has the power to see a hundred miles by day or night, and his hearing is so sensitive that he can hear grass growing in Midgard.

Heimdall lives in a great castle located atop the bridge Bifrost, which connected Midgard and Asgard before it was broken during a terrible battle. In his true form, he is a strapping warrior in white armor. He carries a nashing sword and the famous alarm horn, Gjallerhorn.

Roleplaying Tips

Heimdall’s main duty is guarding the rainbow bridge, Bifrost. He will not allow anybody to cross it without Odin’s express permission. He is the one who will summon the other gods to Ragnarok by blowing upon Gjallerhorn. Heimdall is the sworn enemy of Loki, and will always send his avatar to aid mortals caught up in the mischief god’s plots.

STATISTICS

  • Alignment. Lawful Neutral.
  • Worshippers Alignment. Lawful Neutral.
  • Spheres of Influence. Light, Guardianship.
  • Holy Symbol. Horn.

Clerics of Heimdall

Priests of Heimdall serve as guards for kings and other powerful men. They are expected to be unswerving in their duty, and must never allow someone to pass a post under their guard without their master’s permission. Heimdall’s priests hold bridges sacred and must avenge any act that destroys one.

Alignment Restriction. Any lawful alignment.

Weapons Allowed. Spear, Swords.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Peace, Twilight, War.

GRANTED POWERS

  • Level 1. Darkvision 240 feet.
  • Level 5. Advantage on perception checks based on sight.
  • Level 10. Advantage on perception checks based on hearing.