HOBGOBLIN

GENERAL INFORMATION

Ability score increase. Con +2, Int +1
Age. 14 + 1d6 (max 70)
Speed. 30 feet
Size. Medium
Alignment (suggested). Lawful Evil
Languages. Goblin


RACE TRAITS

Darkvision. 60 feet

Martial Training. You are proficient with two martial weapons of your choice and with light armor.

Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you
(maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.