Wind Spirit, American Indian Avatar

Wind Spirit, American Indian Avatar

Huge Humanoid; Fighter 10; Wizard 10; Proficiency bonus +8

Armor Class 21
Hit Points 120
Speed 75 ft. (100 ft. flying)

STRDEXCONINTWISCHA
20 (+5)19 (+4)18 (+4)16 (+3)15 (+2)18 (+4)

Lighting Bolts. Wind’s avatar can unleash a lightning bolt which does 2d10 points of damage, always hits its target, and has a range of 900 yards.

Spells. Wind’s avatar casts spells as a 10th level wizard, and can call upon any spell of up to 5th level from the evocation school.

ACTIONS

  • Multiattack. Wind’s avatar can make two melee attacks, one with a swar lance and one with a huge club.
  • Huge Club. Melee Weapon Attack: +16 to hit; one target. Hit: 13 (1d10 +8).
  • War Lance. Melee Weapon Attack: +16 to hit; one target. Hit: 15 (2d6 +8). T

DESCRIPTION

In avatar form, Wind always appears as the huge chief of an unknown tribe.

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