MAGE ARMOR

Abjuration Level 1

STANDARD

Casting Time 1 action
Range Touch
Components V, S, M
Duration 8 hours

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
Components. A piece of cured leather.

Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S, M
Duration 8 hours

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC improves accordingly to the component consumed during the casting. The target can add its dexterity modifier.
Components. Scale of Ankheg (AC 14); Scale of Half-Dragon (AC 15); Scale of Chuul (AC 16); Scale of Bulette (AC 17).