HARPY – 5e stats

Medium monstrosity, chaotic evil

Armor Class 11
Hit Points 38 (7d8+7)
Speed 20 ft., fly 40 ft.

Proficiency Bonus +2
Proficiency Bonus +4 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
12 (+1)13 (+1)12 (+1)7 (-2)10 (+0)13 (+1)

Senses passive perception 10
Languages Common
Challenge 1 (200 XP)

Dive Attack (suggested). The harpy can perform a dive attack if it attacks from a height of 100 feet at least. While doing so, the harpy gains advantage with both claw attacks and inflicts double damage.

ACTIONS

  • Multiattack. The harpy makes two attacks: one with its claws and one with its club.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) slashing damage.
  • Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) bludgeoning damage.
  • Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature’s saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy’s song for the next 24 hours.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

A harpy is a monstrous creature that combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its skin is pale and scaly, and its hair is filthy, tangled, and crusted with dry blood. Its face is that of a cruel old woman, with coal-black eyes and a hooked nose. Its mouth is full of sharp teeth, and its hands and feet are tipped with wicked talons. A harpy wears ragged clothing or armor, and carries a club of bone or wood as a weapon. A harpy’s voice is harsh and grating, except when it sings its magical song that can lure unsuspecting victims to their doom . A foul odor surrounds all harpies and that which they touch. Harpies never bathe nor clean themselves in any way. Their dress, if anything, is limited to tattered rags and shiny trinkets taken from previous victims.

COMBAT

A harpy prefers to attack from the air, swooping down on its prey with its claws and club. It uses its luring song to charm humanoid and giant creatures within 300 feet of it, making them walk towards the harpy by the most direct route. The charmed creatures are incapacitated and ignore the songs of other harpies. The song ends if the harpy is incapacitated or stops singing. The charmed creatures can repeat their saving throws against the song whenever they take damage from a source other than the harpy, or when they encounter damaging terrain, such as lava or a pit. A creature that succeeds on its saving throw is immune to that harpy’s song for the next 24 hours . A harpy is not very intelligent, but it is cunning enough to use ambush tactics and cooperate with other harpies. It will flee if it is outnumbered or outmatched. Harpies have a voracious appetite, devouring all manner of man and beast. They take great delight in torture, and frequently kill for pleasure. Slain victims which harpies do not eat are simply left to rot.

HABITAT / SOCIETY

A harpy lives in desolate places, such as coastal cliffs, mountain peaks, or ruined buildings. It builds its nest from bones, sticks, and debris, and fills it with stolen treasure and trinkets. A harpy is a greedy and selfish creature, that hoards anything shiny or valuable. It will often fight with other harpies over loot or territory. A harpy can speak Common, but it rarely communicates with other creatures, except to taunt or mock them. A harpy has no sense of culture or art, and only cares about satisfying its hunger and lust. A harpy will mate with any humanoid or giant creature that it can charm with its song, and will often kill and eat its partner afterwards. A harpy lays one or two eggs per year, and raises its offspring until they are old enough to fend for themselves. Harpies make their home upon coastlines in regions near shipping lanes and by well-traveled paths. There they use their song to lure travelers to their doom. Their lair is usually a shallow cave, which they defile until no animal dare approach it. Here they remain unless hunting. Harpies have no social structure, frequently quarreling over who gets what part of a victim and when to stop the torturing and start the feasting. Occasionally these quarrels will turn violent, so that more than one harpy feast has begun with the last minute addition of the losing harpy to the menu. Harpies will occasionally agree to cooperate in evil acts with other humanoids.

ECOLOGY

A harpy is a carnivorous creature, that feeds on any flesh it can find. It prefers fresh meat, but will also scavenge carrion or garbage. It has a keen sense of smell, and can track prey for miles. A harpy will often kill more than it can eat, and leave the rest to rot or attract more prey. A harpy has few natural predators, as most animals avoid its foul stench and song. However, it may be hunted by adventurers, bounty hunters, or other enemies that seek to rid the world of its menace. A harpy’s body parts have little value, except for its feathers, which can be used to make arrows or quills. A harpy’s song has a magical effect that can be harnessed by some spellcasters or musicians. Harpies hunt all manner of beasts, remaining in an area for as long as the food supply lasts. They are despised and greatly feared by all creatures weaker than themselves. Their life span is unknown but seems to be about 50 years.