Morning Star Spirit – God and Clerics for D&D 5e

Morning Star Spirit (Intermediate God)

To Morning Star, the Great Spirit has entrusted the Breath of Life, which Morning Star must spread over the earth each dawn. Morning Star is free to use this gift as he sees fit, but he is generally a benevolent god who executes his duty faithfully.

Visible on the Prime Material Plane as the last star in the sky each morning, in his true form Morning Star resembles a young man painted red, wearing moccasins, a heavy robe, single downy eagle’s feather, also stained red, and a head·dress.

Morning Star can animate any material, even rocks.

Ropleplaying Tips

As long as priests worshipping Morning Star strive to promote life, they remain in his favor. When a priest violates this code, Morning Star generally reveals his displeasure by hiding his presence at dawn.

Morning Star punishes transgressions by removal of clerical powers.

STATISTICS

  • Alignment. Lawful Good.
  • Worshippers Alignment. Lawful Good, Neutral Good, Chaotic Good.
  • Spheres of Influence. Life, Morning.
  • Holy Symbol. Star above the Rising Sun.

Clerics of the Morning Star Spirit

Clerics of Morning Star must pray to his star each morning, and must always strive to promote the creation of new life. They may never kill, even in self-defense, instead attempting to disable attackers without depriving them of life. They are usually called upon to bless the birth of new infants, crop plantings, and anything involving the creation of life.

Alignment Restriction. Lawful Good.

Weapons Allowed. Lasso, Net.

Armors Allowed. Non-metal armors.

Divine Domains. Forge, Knowledge, Life, Nature, Twilight.

GRANTED POWERS

  • Level 10. Raise Dead (spell), no material components required.