PLANT GROWTH

Transmutation Level 3

STANDARD

Casting Time 1 action or 8 hours
Range 150 feet
Components V, S
Duration Instantaneous

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell’s area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 150 feet
Components V, S, M
Duration Instantaneous

This spell channels vitality into plants within a specific area. You cast this spell using 1 action. Choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown.

A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
In addition, this spell variant empower the weeds and the vines sprouting from the ground with choking vines that suffocate the target and reduce its constitution by 1 point per round unless it makes a successful Dexterity saving throw to get rid of vines.

Components. Vine of Hangman Tree.

SPELL VARIANT #2

Casting Time 1 action
Range 150 feet
Components V, S, M
Duration Instantaneous

This spell channels vitality into plants within a specific area. You cast this spell using 1 action. You cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown.

A creature moving through the area must spend 4 feet of movement for every 1 foot it moves. In addition, this spell variant empower the weeds and the vines sprouting from the ground with Vampiric spikes that drains the target’s blood inflicting 1 point of piercing damage per round.

Components. Flower of Vampire Rose.

SPELL VARIANT #3

Casting Time 1 action
Range 150 feet
Components V, S, M
Duration Instantaneous

This spell channels vitality into plants within a specific area. You cast this spell over 8 hours. You drag the very essence of one of the outer planes into the prime material plane. All plants and small life forms in a half-mile radius centered on a point within radius slowly transform to become a manifestation of the outer plane you chose.

The new environment is not connected to the original outer plane, but if the plants and life forms can grow and thrive in the prime material plane, then they will slowly expand. Plants and life forms cannot leave the affected area, but will infest the prime material plane by replicating their former habitat.

Components. Amulet of the Planes (not consumed).