AASIMAR, PROTECTOR

GENERAL INFORMATION

Ability score increase. Cha +2, Wis +1
Age. 20 + 4d6 (max 160)
Speed. 30 feet
Size. Medium
Alignment (suggested). Any Good
Languages. Celestial, Common


RACE TRAITS

Darkvision. 60 feet

Celestial Resistance. Resistance to necrotic damage and radiant damage.

Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can’t use it again until you finish a long rest.

Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

SUBRACE TRAITS

Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can’t use it again until you finish a long rest.