GENIES – extraplanar beings from the four elemental planes

Genies are a type of creature in the fantasy role-playing game Dungeons & Dragons, based on the genies from folklore and mythology. They are outsiders composed of the element of their native plane, such as earth, fire, water, or air. They have various forms and powers, depending on their type and origin. Genies are often associated with magic lamps and wishes, but they also have a rich and complex history and culture in the game world.

There are four types of genies in D&D 5e: Earth Genies (Dao), Fire Genies (Efreeti), Water Genies (Marid) and Air Genies (Djinn). All of these appear in the D&D 5e Monster Manual. Each type of genie has its own personality, abilities, and goals. For example, Dao are greedy and cunning, Efreeti are arrogant and cruel, Marid are proud and capricious, and Djinn are noble and free-spirited. Genies can also have different ranks and roles within their society, such as nobles, sultans, viziers, or tasked genies.

Genies can be encountered as allies, enemies, or neutrals by adventurers in D&D. Some genies may be bound to magic items or locations, and forced to serve others. Others may be free to roam the planes or the Material Plane. Some genies may grant wishes to mortals, but usually with a twist or a price. Others may seek to fulfill their own agendas or desires. Genies can also be summoned or contacted by magic users, such as sha’irs, warlocks, or wizards. Genies are fascinating and mysterious beings that can add a lot of flavor and challenge to a D&D campaign.

Dao

Djinni

Efreeti

Janni

Marid