AUGURY

Divination (ritual) Level 2

STANDARD

Casting Time 1 minute
Range Self
Components V, S, M
Duration Instantaneous

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:

  • Weal, for good results
  • Woe, for bad results
  • Weal and woe, for both good and bad results
  • Nothing, for results that aren’t especially good or bad

The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Components. Specially marked sticks, bones, or similar tokens worth at least 25 gp.

Spell Variants & Exotic Components – level 2
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 minute
Range Self
Components V, S, M
Duration Instantaneous

By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next hour.
The spellcaster enters a trance or a sort of openeyes dream status. In this dreaming status he will be able to live future events within the time range provided by the spell. Form and shapes are made of shadows and hard to distinguish, but any hostile situation or encounter will be fought has if it were real. The spellcaster won’t be able to understand what kind of creature or event will occur, but he will be able to feel and experiment its effects on its body. Any wound or injury will be illusory, but if the spellcaster dies during the trance the spell ends immediately.
The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Components. Finger bones of Cyclops‘s hand (not consumed), Eye of Cyclopskin, Magic powder of Fey.