Hel – God and Clerics for D&D 5e

Hel (Intermediate God)

Hel is the goddess of death. She receives the spirits of those who die by diseases and old age, locking them behind the impregnable walls and gates of Nifleheim, the land of mists. Located beneath the roots of Yggdrasil. Nifleheim is not a realm of eternal punishment. Nevertheless, it is not a pleasant place, either. It is, a land of eternal cold, mist, and darkness.

Hel can cause plagues and pestilence upon Midgard with a wave of her hand. Any mortal looking upon her face falls ill, suffering a permanent loss of 5 hit points per round until a cure diseases is cast on them. Even after the cure, the victim never recovers the lost hit points. In her true form, Hel is a statuesque woman completely while on the left side of her body and black on the right side. The white side of her face has no features.

Roleplaying Tips

Hel is a grim and fierce goddess, mercilessly striking down those who offend her. Occasionally, she finds a mortal man attractive and will send her avatar to felch him.

STATISTICS

  • Alignment. Neutral Evil.
  • Worshippers Alignment. Any alignment.
  • Spheres of Influence. Death, Disease.
  • Holy Symbol. Her face.

Clerics of Hel

All priests of Hel must be women. Those of good alignment generally devote themselves to placating the goddess for the good of their village. Those of evil alignment use their powers for the acquisition of personal power. Both alignments are called upon to supervise the burial or cremation of the dead.

Alignment Restriction. Any alignment.

Weapons Allowed. Darts, Swords.

Armors Allowed. Any magical armor.

Divine Domains. Forge, Grave, Knowledge, Life, Trickery.

GRANTED POWERS

  • Level 5. Immunity to disease and poison.
  • Level 10. Hel’s Speak with Dead
  • Level 15. Resistance to bludgeoning, piercing and slahsing damage.