PHOENIX – 5e stats

Gargantuan elemental (elder elemental), neutral
Gargantuan celestial, neutral good (suggested)

Armor Class 18
Armor Class (suggested) 20
Hit Points 175 (10d20 + 70)
Hit Points (sugegsted) 350 (20d20 + 140)
Speed 20 ft., fly 120 ft.

Proficiency Bonus +5
Proficiency Bonus +8 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
19 (+4)26 (+8)25 (+7)2 (-4)
18 (+4)*
21 (+5)18 (+4)
*suggested

Saving Throws Wis +10, Cha +9
Saving Throws (suggested) Str +9, Dex +13, Int +9, Wis +10, Cha +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 15
Languages –
Challenge 16 (15000 XP)

Fiery Death and Rebirth. When the phoenix dies, it explodes. Each creature within 60-feet of it must make a DC 20 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’ t worn or carried. The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder that weighs 5 pounds. The cinder is blazing hot, dealing 21 (6d6) fire damage to any creature that touches it, though no more than once per round. The cinder is immune to all damage, and after 1d6 days , it hatches a new phoenix.

Fire Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the phoenix can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage. With a touch, the phoenix can also ignite flammable objects that aren’ t worn or carried (no action required).

Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Healing Touch (suggested). A touch of the phoenix’s wing equal to a cure wounds spell to a lesser restoration spell, but only once per day per person.

Illumination. The phoenix sheds bright light in a 60-foot radius and dim light for an additional 30 feet.

Innate Spellcasting (suggested). The phoenix’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The phoenix can innately cast the following spells, requiring no material components:

Legendary Resistance (3/Day). If the phoenix fails a saving throw, it can choose to succeed instead.

Siege Monster. The phoenix deals double damage to objects and structures.

ACTIONS

  • Multiattack. The phoenix makes two attacks: one with its beak and one with its fiery talons.
  • Multiattack (suggested). The phoenix makes two attacks with its fiery talons or one with its beak.
  • Beak. Melee Weapon Attack: + 13 to hit, reach 15 ft., one target. Hit: 15 (2d6 + 8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
  • Fiery Talons. Melee Weapon Attack: + 13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) fire damage.

LEGENDARY ACTIONS

The phoenix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The phoenix regains spent legendary actions at the start of its turn.

  • Peck. The phoenix makes one beak attack.
  • Move. The phoenix moves up to its speed.
  • Swoop (Costs 2 Actions). The phoenix moves up to its speed and attacks with its fiery talons.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it

DESCRIPTION

A phoenix is a majestic and powerful elemental creature that resembles a giant bird of fire. Its feathers are a brilliant array of orange, red, and violet, and its beak and claws are blue-violet. Its eyes glow like rubies and shed bright light in a wide radius. A phoenix’s body is composed of solidified flame, allowing it to pass through narrow spaces and engulf its enemies in fire. A phoenix is a reclusive and mysterious being that embodies the wild and unpredictable nature of fire. It has a fierce hatred for undead and will attack them on sight. A phoenix is also capable of a wide range of magical abilities, such as detecting magic, traveling ethereally or astrally, creating illusions, and manipulating fire. A phoenix is immortal, as it can be reborn from its ashes after death.

COMBAT

A phoenix is a formidable opponent in combat, as it can unleash devastating attacks with its beak, talons, and fiery aura. It can also fly at great speeds and avoid opportunity attacks from its enemies. A phoenix can use its innate magic to enhance its defenses, such as making itself ethereal or using protection from evil. It can also cast spells such as fireball, wall of fire, flame strike, and meteor swarm to deal massive damage to its foes. A phoenix has legendary resistance, allowing it to succeed on saving throws that it would otherwise fail. A phoenix is also a siege monster, meaning that it can deal double damage to objects and structures with its attacks. When a phoenix dies, it explodes in a burst of flame that damages everything within 60 feet of it. However, this also leaves behind an egg-shaped cinder that will hatch into a new phoenix after some time.

HABITAT / SOCIETY

A phoenix prefers to live in isolated and remote places, such as mountains, volcanoes, deserts, or the Elemental Plane of Fire. It rarely interacts with other creatures, except for other phoenixes or beings of fire. A phoenix is not inherently evil or good, but rather follows its own whims and instincts. Some phoenixes may act as guardians of sacred places or allies of benevolent forces, while others may cause havoc and destruction wherever they go. A phoenix is highly intelligent and telepathic, but does not speak any language except for its own avian tongue. A phoenix may sometimes bond with a worthy individual who shares its ideals and values, granting them a feather that can be used to summon the phoenix once.

ECOLOGY

A phoenix is an elemental creature that does not need to eat or drink, but may do so out of curiosity or enjoyment. It feeds on fire and magic, and can absorb the energy from flames or spells. A phoenix does not age or reproduce in the conventional sense, but rather cycles through periods of life and death. When a phoenix dies, it leaves behind an egg that will hatch into a new phoenix after some time. The new phoenix retains the memories and personality of the previous one, but may also develop new traits or abilities over time. A phoenix has a profound connection to the element of fire, and can influence or be influenced by the state of fire in the world. A phoenix may also have an impact on the weather, causing storms or droughts depending on its mood.