Inari – God and Clerics for D&D 5e

Inari (Intermediate God)

At one time the patron of smiths who forged swords, Inari has since passed that duty to Ama Tsu Mara so that he can spend more time in his other calling, that of rice god. He watches over the sowing and reaping of rice, as well as the preservation of the crop after it has been harvested. He can control the flow of waters, the growth of plants, and all insects. He can also turn water into saki (rice wine). In his true form, Inari is an old, bearded man. Sometimes, however, his worshipers mistake his messengers for the god himself and worship foxes as the rice god.

Roleplaying Tips

Inari is generally a beneficent deity who does his best to help the people feed themselves. However, if his efforts go unappreciated, he has been known to neglect his duties. When peasants or farmers are threatened, he often sends one or more avatars to harass their oppressors. Omens from Inari are usually delivered by a fox.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any alignment.
  • Spheres of Influence. Rice.
  • Holy Symbol. Rice plant.

Clerics of Inari

Priests of Inari preside over the ceremonies involved in planting and harvesting rice. They are expected to do their fair share of work in the fields and to act as defenders of peasants and foxes.

Alignment Restriction. Any good.

Weapons Allowed. Sickle, Sling, Spear.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Life, Nature, Tempest.

GRANTED POWERS

  • Level 1. Proficiency in Stealth.
  • Level 4. Advantage on Stealth.
  • Level 8. Proficiency in Sleight of Hand (remove traps only).
  • Level 12. Advantage on Sleight of Hand (remove traps only).
  • Level 16. Advantage on Perception.
  • Level 20. Advantage on Athletics (climb walls only).