Frey – God and Clerics for D&D 5e

Frey (Intermediate God)

Frey is one of the Vanir sent to Asgard to guarantee peace between the Vanir and Aesir. He is a god of fertility, providing men with sunshine, rain, peace, joy, and happiness. Frey is also a patron of married couples, horses, and horsemen. Like many male gods, he is a skilled warrior. He has a fabulous ship given to him by the dwarves, Skidbladnir. Resembling a cloud in appearance, this ship can carry all the gods at once, travel to any place in Gladsheim instantaneously. and can be folded up to fit in Frey’s pocket when not in use. Frey has the power to bring sunshine or rain to any place in Midgard, to make plants grow, to give any married couple conjugal bliss, and to command any horse in Midgard. ln his true form, Frey resembles a handsome young man.

Roleplaying Tips

Although a capable fighter, Frey prefers the joys of peace and will always seek a non-violent solution before resorting to combat. He is the patron of peaceful mortals, and will often send his avatar to aid those who have become imperiled through their efforts to maintain
peace. Most of Frey’s temples have vast pastures of grazing horses nearby. To ride one of these horses is to offend the god. Omens from Frey usually take the form of rain and storms, but can also be delivered by horses.

STATISTICS

  • Alignment. Neutral Good.
  • Worshippers Alignment. Any non-evil alignment.
  • Spheres of Influence. Sunshine, Rain, Fertility, Horses.
  • Holy Symbol. Ship-shaped cloud.

Clerics of Frey

Priests of Frey are expected to do what they can to keep the peace. They are also called upon to perform marriage rites.

Alignment Restriction. Any good alignment

Weapons Allowed. Swords, club.

Armors Allowed. Any armor.

Divine Domains. Knowledge, Light, Nature, Tempest, Trickery, Twilight, .

GRANTED POWERS

  • Level 5. Charm Horse.
  • Level 10. Frey’s Control Weather.