BLUE DRAGON, ADULT – 5e stats

Huge dragon (chromatic dragon), lawful evil

Armor Class 19
Hit Points 225 (18d12+108)
Speed 40 ft., burrow 30 ft., fly 80 ft.

Proficiency Bonus +5
Proficiency Bonus +7 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
25 (+7)10 (+0)23 (+6)16 (+3)15 (+2)19 (+4)

Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Perception +12, Stealth +5
Damage Immunities lightning
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages common, draconic
Challenge 16 (15,000 XP)

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

  • Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Multiattack (suggested). The dragon can use its Frightful Presence. It then makes four attacks.
  • Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (2d10 + 7) piercing damage plus (1d10)lightning damage.
  • Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: (2d6 + 7) slashing damage.
  • Kick (suggested)Melee Weapon Attack: +12 to hit, reach 10 ft., one target behind the dragon. Hit: 13 (2d6 + 7) slashing damage. The target must succeed on a DC 20 Dexterity saving throw or be kicked back 10 feet. If the target is kicked back, it must succeed on a DC 20 Constitution saving throw or fall prone.
  • Plummet (suggested)Melee Weapon Attack: +12 to hit, reach 5 ft., one or more targets on the ground. Hit: 17 (2d10 + 7) bludgeoning damage. The dragon can use this attack only if it is flying or jumping and descends at least 30 feet straight toward the target. The dragon can target a number of creatures equal to its proficiency bonus (+5) that are in a 15-foot radius of where it lands. The dragon makes a separate attack roll for each target. The target must succeed on a DC 19 Constitution saving throw or be pinned under the dragon, taking 18 (2d10 + 7) bludgeoning damage at the start of each of the dragon’s turns until the dragon moves or the target escapes. The target can use its action to make a DC 19 Strength check, ending the effect on itself on a success. The dragon can’t use its breath weapon or wing attack on the same turn as this attack.
  • Snatch (suggested). When the dragon flies at least 20 feet straight toward a creature that is two or more size categories smaller than itself and then hits it with a claw attack on the same turn, the dragon can use its bonus action to try to snatch the creature. The target must succeed on a DC 20 Dexterity saving throw or be grappled (escape DC 20) by the dragon and lifted into the air. While grappled in this way, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The dragon can only snatch one creature at a time. At the start of each of the dragon’s turns, it can choose to squeeze the snatched creature, dealing 14 (2d6 + 7) slashing damage to it. Alternatively, the dragon can make an attack roll against the snatched creature to transfer it to its mouth. On a hit, the creature is no longer grappled by the claw, but by the bite. On a miss, the creature falls and takes falling damage as normal.
  • Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: (2d8 + 7) bludgeoning damage. In addition, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of the dragon’s next turn. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn.
  • Wing Buffet (suggested)Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.  In addition, the target must succeed on a DC 20 Dexterity saving throw or be knocked prone. The dragon can make this attack as a bonus action if it uses its Multiattack action on its turn. Each creature in the area must succeed on a DC 20 Strength saving throw or be pushed 15 feet away from the dragon due to the gust of wind produced by the wing buffet.
  • Frightful Presence. Each creature of the dragon’s choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
  • Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

  • Detect. The dragon makes a Wisdom (Perception) check.
  • Tail Attack. The dragon makes an additional attack.
  • Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

The adult blue dragon is a huge, winged reptile with scales that range from azure to cobalt, blending in with the clear sky. Its head is adorned with a pair of curved horns and a frill that runs along its neck and back. Its eyes are glossy and dark, and its mouth is filled with razor-sharp teeth. Its tail is long and powerful, ending in a spiky tip. The adult blue dragon is a proud and vain creature, obsessed with its own appearance and reputation. It considers itself the ruler of its domain, and will not tolerate any challenge to its authority.

COMBAT

The adult blue dragon is a formidable opponent in combat, using its natural weapons and its innate magic to strike down its foes. It prefers to fight from a distance, unleashing its devastating lightning breath that can electrocute multiple enemies in a line. It can also use its frightful presence to instill fear in weaker creatures, making them easier to manipulate or dispatch. If forced into melee, it can lash out with its bite, claws, and tail, inflicting severe wounds and additional lightning damage. The adult blue dragon is also cunning and tactical, using its burrowing ability to surprise or escape its enemies, and taking advantage of the terrain and weather to gain an edge. The adult blue dragon is not afraid to use its legendary resistance to shrug off harmful effects, or its legendary actions to gain more opportunities to attack or reposition.

HABITAT / SOCIETY

The adult blue dragon makes its lair in barren places, such as deserts, mountains, or coastlines. It uses its lightning breath and its burrowing ability to carve out crystallized caverns and tunnels beneath the sands or rocks, creating a maze-like network of chambers and passages. The adult blue dragon decorates its lair with shiny objects, such as gems, coins, jewelry, or mirrors, reflecting its vanity and greed. It also collects items of historical or magical value, such as ancient relics, scrolls, or artifacts, reflecting its curiosity and intelligence. The adult blue dragon is a solitary creature, rarely associating with other dragons of its kind or other creatures. It considers itself superior to all other beings, and will only tolerate those who show it respect and obedience. It may occasionally ally with other powerful creatures who share its goals or interests, such as evil humanoids, genies, or elementals, but it will always seek to dominate or manipulate them for its own benefit.

ECOLOGY

The adult blue dragon is an apex predator in its environment, hunting for food and sport. It prefers large prey that can satisfy its hunger and challenge its skills, such as camels, horses, elephants, or giant scorpions. It may also prey on smaller creatures that catch its attention or annoy it, such as birds, lizards, or insects. The adult blue dragon is not a picky eater, and will consume anything that is edible or valuable. It may also store some of its food in its lair for later consumption or preservation. The adult blue dragon has a significant impact on its surroundings, altering the landscape and the climate with its presence and actions. Its burrowing activity creates sinkholes and fissures that can trap or swallow unsuspecting travelers or creatures. Its lightning breath creates thunderstorms and sandstorms that can obscure the vision or damage the structures of nearby settlements or caravans. Its territorial behavior causes conflicts and wars with other creatures that dare to trespass or oppose it. The adult blue dragon is revered or feared by many cultures and religions that encounter it, inspiring myths and legends about its power and majesty.

Blue Dragon is employed as component to empower the following spells: