HARM

Necromancy level 6

STANDARD

Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.

Spell Variants & Exotic Components – level 6
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range 60 feet
Components V, S, M
Duration Instantaneous

You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d8 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point
maximum to return to normal before that time passes.
At Higher Levels. If you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d8 for each slot leve1 above 7th.
Components. Contagion (spell); Staff of Withering (not consumed, requires 1 charge).

SPELL VARIANT #2

Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous

You unleash a wave of necrotic energy on an undead creature that you can see within range. The target heals 14d6 hit points. The healing can’t raise the maximum hit points over its maximum possible.