CENTAUR – 5e stats

Large monstrosity, neutral good

Armor Class 12
Hit Points 45 (6d10+12)
Speed 50 ft.

Proficiency Bonus +2
Proficiency Bonus +3 (5th Edition Advanced Mode)

STRDEXCONINTWISCHA
18 (+4)14 (+2)14 (+2)9 (-1)13 (+1)11 (+0)

Saving Throws (suggested) Str +6
Skills Athletics +6, Perception +3, Survival +3
Senses passive Perception 13
Languages Elvish, Sylvan
Challenge 2 (450 XP)

Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

ACTIONS

  • Multiattack. The centaur makes three attacks: one with its pike and two with its hooves or two attacks with its longbow.
  • Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d10 + 4) piercing damage.
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) bludgeoning damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, reach 150/600 ft., one target. Hit: (1d8 + 2) piercing damage.

5th Edition Advanced Mode
Limiting the power of a character and making the overall difficulty of the game harder, does not reduce the creativity, indeed it does quite the opposite.
The Game Master has the option to use any and all of the instances proposed in this guide, or just some of them according to their preference.

It is the lack of something that move and motivate characters, not the abundance of it


DESCRIPTION

Centaurs are mythical creatures that have the body of a horse and the torso, head, and arms of a human. They are usually depicted as having brown or black fur, long hair, and sometimes horns or antlers. Centaurs are known for their speed, strength, and skill with bows and spears. They are also adept at tracking, hunting, and surviving in the wild. Centaurs are woodland beings who shun the company of men. They dwell in remote, secluded glades and pastures.

COMBAT

Centaurs prefer to avoid conflict, but will fight fiercely to defend themselves or their territory. They use their natural weapons of hooves and horns, as well as their proficiency with pikes and longbows. Centaurs are especially dangerous when they charge at their enemies, delivering a powerful blow with their pike or trampling them with their hooves. Centaurs are also agile and can maneuver around obstacles with ease. Centaurs will take the treasure of their fallen foes, and are fully aware of its value. Most male centaurs have a small coin supply, while the tribe has a treasury which may well include some magical items.

HABITAT / SOCIETY

Centaurs live in nomadic tribes that roam the forests and grasslands. They have a strong connection to nature and worship the gods of the wild. Centaurs value freedom, honor, and loyalty, and often form alliances with other fey creatures such as elves and dryads. Centaurs are wary of civilization and distrustful of most humanoids, especially those who exploit or harm the natural world.

The lair of a centaur tribe is located deep within a forest, and consists of a large, hidden glade and pasture with a good supply of running water. Depending upon the climate, the lair may contain huts or lean-tos to shelter the individual families. Centaurs are skilled in horticulture, and have been known to cultivate useful plants in the vicinity of their lair. In dangerous, monster infested areas, centaurs will sometimes plant a thick barrier of tough thorn bushes around their lair and even set traps and snares.

The territory of a centaur tribe varies with its size and the nature of the area it inhabits. Centaurs are also not above sharing a territory with elves. The attitude of a centaur toward a stranger in its territory will vary with the visitor. Humans and dwarves will usually be asked to leave in a polite manner, while halflings or gnomes will be tolerated, and elves will be welcomed.

The size of the tribe ranges from 5 to 20 (5d4) families. Since males have the dangerous roles of hunter and protector, females outnumber males by two to one. The centaur mates for life, and the entire tribe participates in the education of the young.

Each tribe will have a priest who is treated as a leader but has the spell abilities of a 3rd level druid. Centaurs survive through a mixture of hunting, foraging, fishing, agriculture and trade. Though they shun dealings with humans, centaurs have been known to trade with elves, especially for food and wine.

Monsters will be dealt with in a manner according to the threat they represent to the welfare and survival of the tribe. Were a giant or dragon to enter the territory, the centaurs would pull up stakes and relocate, while trolls and orcs and their like will be killed.

While basically neutral or chaotic good, centaurs have been known to become rowdy, boorish, and aggressive when under the influence of alcohol. They are also extremely protective of their females and young.

ECOLOGY

Centaurs are omnivorous, but prefer a diet of fruits, nuts, grains, and herbs. They also hunt for meat, but only as much as they need. Centaurs have a lifespan similar to humans, but mature faster. They reach adulthood at 15 years old and can live up to 80 years. Centaurs produce one offspring at a time.

Centaurs have no natural predators, but may face threats from orcs, goblins, giants, dragons, and other evil creatures that seek to destroy or enslave them.

The centaur lives in close harmony with nature and spends its lifetime carefully conserving the natural resources around its lair. The race seems to have an innate knowledge of how to achieve this precious balance. If forced to chop down a tree, a centaur will plant another to replace it. Centaurs never over hunt or over fish an area as a human group might do, but choose their game with care, limiting the amount they eat.