Thunder Spirit – God and Clerics for D&D 5e

Thunder Spirit (Intermediate God)

As the voice of the Great Spirit, Thunder is the herald of disaster and the bearer of good fortune. Also known as Heng or the Thunder Bird, Thunder announces the coming of great disasters.

He also has the power to bring good fortune to those who deserve it. Occasionally, when Wind has neglected to bring rain to a deserving tribe, Thunder carries a lake upon his back and sprinkles it over the fields.

In true form , Thunder resembles a huge black eagle as large as the sky, but he sometimes appears as a warrior in storm clouds.

Ropleplaying Tips

Thunder does not enjoy his role as the harbinger of catastrophe. Nevertheless, he executes this duty conscientiously.

Portents of impending disaster include fierce thunder, cloud cover so heavy it blots out the sun, and the unexpected and unwelcome arrival of thousands of birds.

Omens of good fortune always take the form of a black eagle soaring overhead. In fact, such a sighting is enough to grant advantage on saving throws or attack rolls of the viewer object of the omen for a period of 1d10 weeks.

Thunder rarely punishes tribes or individuals directly. Rather he simply withdraws his support.

STATISTICS

  • Alignment. Chaotic Good.
  • Worshippers Alignment. Lawful Good, Neutral Good, Chaotic Good.
  • Spheres of Influence. Fortune.
  • Holy Symbol. Black Eagle.

Clerics of the Thunder Spirit

Thunder’s priests may never engage in an evil or selfish act. Upon reaching the 5th level, Thunder’s priests receive the ability to grant Good Fortune once per week. This ability can be used multiple times, but not more than once per target during a week.

This modifies the saving throws and attack rolls of one subject by +1 for 1d10 rounds. This ability increases by +1 every five levels, so that at 10th level it is +2, 15th level it is +3, 20th it is +4, and so on.

Alignment Restriction. Lawful Good, Neutral Good, Chaotic Good.

Weapons Allowed. Long Bow, Short Bow, Spear, Hand Axe (Tomahawk).

Armors Allowed. Non-metal armors.

Divine Domains. Knowledge, Life, Peace, Twilight, Tempest.

GRANTED POWERS

  • Level 5. Good Fortune (see description above).