SWIFT QUIVER

Transmutation Level 5

STANDARD

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You transmute your quiver so it produces an endless supply of nonmagical ammunition, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Components. A quiver containing at least one piece of ammunition.

Spell Variants & Exotic Components – level 5
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You transmute your quiver so it produces an endless supply of nonmagical ammunition that deals piercing and fire damage, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Components. Elemental Gem of Fire (not consumed; the magical item will not work for 24 hours).

SPELL VARIANT #2

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You transmute your quiver so it produces an endless supply of nonmagical ammunition that deals piercing and lightning damage, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Components. Elemental Gem of Air (not consumed; the magical item will not work for 24 hours).

SPELL VARIANT #3

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You transmute your quiver so it produces an endless supply of nonmagical ammunition that deals piercing and acid damage, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Components. Elemental Gem of Earth (not consumed; the magical item will not work for 24 hours).

SPELL VARIANT #4

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 minute

You transmute your quiver so it produces an endless supply of nonmagical ammunition with a +1 bonus to damage, which seems to leap into your hand when you reach for it. On each of your turns until the spell ends, you can use a bonus action to make two attacks with a weapon that uses ammunition from the quiver. Each time you make such a ranged attack, your quiver magically replaces the piece of ammunition you used with a similar piece of nonmagical ammunition. Any pieces of ammunition created by this spell disintegrate when the spell ends. If the quiver leaves your possession, the spell ends.
Components. Ammunition +1.