Dionysus – God and Clerics for D&D 5e

Dionysus (Intermediate God)

As the god of wine, Dionysus has a dual nature. On one hand, he is the embodiment of joy, pleasure, and camaraderie. On the other, he embodies brutality, idiocy, and madness. His twin nature is a reflection of the dual properties of wine in the eyes of the Greeks: imbibed in moderation, it brings pleasure and comfort, but in excess, it brings nothing but depraved misery.

Roleplaying Tips

Dionysus is a raucous, unruly deity who likes nothing better than drinking to excess and wild uninhibited behavior. If left alone, he and his boisterous worshipers are usually no more than a minor annoyance. But if someone tries to inhibit his worshipers fun, or to drive them away, Dionysus is quick to mock them. If that doesn’t work, he won’t hesitate to use his powers against the intruders, Omens from Dionysus often take the form of hallucinations, especially while drinking wine.

STATISTICS

  • Alignment. Chaotic Neutral.
  • Worshippers Alignment. Any.
  • Spheres of Influence. Madness, Mirth.
  • Holy Symbol. Staff tipped with pine cone and twined with a vine.

Clerics of Dionysus

People usually become priests of Dionysus because they like to carouse and engage in wild parties. If so, they have decided to worship the right deity, for Dionysus expects them to view life as one long celebration. Their only true duty is to cultivate grapevines and make wine, which they sell to earn money to support their temple. As a reflection of this, all priests of Dionysus are required to be proficient in brewing.

Alignment Restriction. Any except Lawful Good.

Weapons Allowed. Net, Poison, Staff, Whip.

Armors Allowed. Any armor.

Divine Domains. Nature, Tempest, Trickery.

GRANTED POWERS

  • Level 5. Neutralize Poison.
  • Level 10. Constitution increases to 18, or +2 if already 18