Demeter – Goddess of Nature, Cereals and Misteries – D&D 5e

Demeter, Greek Avatar

Medium Humanoid, neutral good
Wizard 15, Druid 14
Proficiency bonus +10

Armor Class 20
Hit Points 318 (15d6 + 60, 14d8 + 56)
Speed 75 ft.

STRDEXCONINTWISCHA
19 (+4)18 (+4)18 (+4)18 (+4)18 (+4)18 (+4)

Saving Throws Int 14+, Wis +14
Skills Any
Senses passive Perception 14
Languages All
Challenge 15 (13,000 XP)

One with the Forest. Demeter’s avatar can only be injured by magical weapons and spells. In five rounds, a tree sprouts from any wound made by her spear. Two rounds after it sprouts, the tree becomes a treant that pursue the target until destroyed.

Spellcasting. Demeter’s avatar is a 15th-level wizard and a 14th-level druid. Its spellcasting ability as a wizard is Charisma (spell save DC 17, +9 to hit with spell attacks). Its spellcasting ability as a druid is Wisdom (spell save DC 17, +9 to hit with spell attacks). Demeter’s avatar has access to all spells from the wizard and druid list.

ACTIONS

  • Spear +5. Melee Weapon Attack: +21 to hit; one target. Hit: 15 (1d8 +11).

DESCRIPTION

Demeter’s avatar is usually a beautiful woman, though she sometimes takes the form of a female horse.

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