SKRIAXIT (Air and Earth) 5e stats

Gargantuan elemental, neutral evil

Armor Class 22
Hit Points  372 (24d20 +120)
Speed 30 ft., fly 60 ft. (hover)

STRDEXCONINTWISCHA
22 (+6)22 (+6)20 (+5)15 (+2)14 (+2)6 (-2)

Damage Resistances lightning, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Terran
Challenge  14 (11,500 XP)

Magic Resistance: The Skriaxit has advantage on all savingh throws against spells and spell like abilities.

Sandstorm. Skriaxits move by generating a large vortex of wind and sand. The skriaxit vortex creates a sandstorm in a 240 feet radius around them; those caught in this storm suffer 2d12 point of damage per round per skriaxit. The sandstorm constantly act as dispel magic also.

Bound to the Material Plane. Though they were originally summoned from the elemental plane of Air, they have merged with earth, and the Prime Material
plane is now their home. Thus, they cannot be sent to an elemental plane by any spell effect. No known magic can control them, though they are susceptible to wards again air elementals.

Actions

  • Multiattack: The skriaxit makes two slam attacks.
  • SlamMelee Weapon Attack: +11 to hit, reach 30 ft., any target in a 20 ft square. Hit: 17 (2d10 + 6) bludgeoning and piercing damage.

DESCRIPTION

Skriaxits, also called blackstorms or living sandstorms, are the most feared creatures in many deserts. Spirits of retribution summoned millennia ago by ancient gods, blackstorms combine the elements of earth and air to dangerous effect. They are, fortunately, only rarely active. They speak the tongue of air and earth elementals, a howling, shrieking tongue that frightens most humans who hear it.

Much like very large versions of the dust devils created by the wizard’s spell, blackstorms take the sand and the dust of the desert and whirl it to create their 100 feet conical forms. At rest, a skriaxit appears to be a wind-scattered pile of black dust. When they attack they create their greatest terror, generating high winds and a fierce sandstorm that can render a human fleshless in minute.

HABITAT / SOCIETY

Skriaxits are highly intelligent, but extremely evil, elementals, combinations of the elements of air and earth. They hate and fear nothing, but simply delight in destruction. They feed on terror and destruction; once they have caused enough catastrophe, they sleep for ld3 centuries.

While asleep, they cannot be affected in any way by any being. They reawaken when hungry. They view humans, demihumans, and humanoids as playthings, with the same sadistic attitude as a human child playing with a fly. They may amuse themselves by listening humans bargain with them, but humans have nothing of interest to offer them.

ECOLOGY

Skriaxits feed upon the emotions of terror and fear this generate in those they destroy and kill.

Skriaxit is employed as component to empower the following spells: