ERUPTING EARTH

Transmutation Level 3

STANDARD

Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Instantaneous

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
Components. A piece of obsidian.

Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
The layout is made with TheHomebrewery CSS code.
Just have a look at the preview!

SPELL VARIANT #1

Casting Time 1 action
Range 120 feet
Components V, S, M
Duration Instantaneous

Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 30-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d8 bludgeoning damage and 3d8 fire damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-footsquare portion of the area requires at least 1 minute to clear.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, bludgeoning and fire damage increases by 1d8 for each slot level above 3rd.
Components. Clod from the Paraelemental Plane of Magma.