INFLICT WOUNDS

Necromancy Level 1

STANDARD

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Spell Variants & Exotic Components – level 1
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

Cures 3d10 damage to any undead creature you touch. This spell cannot restore an undead that has lost all its hit points.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you cure an additional 1d10 for each slot level above 1st.
Components. A 1,000 gp worth black onyx (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 6d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d10 for each slot level above 1st.
Components. Shard of Lich‘s phylactery (not consumed).

SPELL VARIANT #3

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage and you can ignore the target’s armor.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Components. Flask of Shadow‘s Essence.