Thor – God and Clerics for D&D 5e

Thor (Intermediate God)

One of the most popular gods of the norse pantheon, Thor is the god of thunder, weather, and crops which are unusually vulnerable to the climate. He is also well known as a warrior, for he has battled many monsters on the behalf of Midgard and his fellow Asgardians.

He has complete control over the weather, and so is sometimes worshipped by merchants who depend upon his good graces to make long trading voyages safe.

At will, he can control any lightning bolt (natural or magical) in Midgard. He rides through the air in a chariot pulled by two magical goats, Tanngrisner and Tanngjost. If slain, these goats magically regenerate at dawn the next day.

When wielding his magic hammer, Mjolnir, Thor can break any object. He usually wears a magical girdle, Meginjarder.

Thor is a larged, red-bearded man, dressed in chain mail.

Roleplaying Tips

Thor is direct, uncomplicated, strong, loud, and has a tremendous appetite for drink and food. He is a special friend of mankind, and there is a 2% chance per level that he will send his avatar to aid one of his priests in dire need of help. Omens from Thor are usually associated with the weather, especially thunder, lightning and storms.

STATISTICS

  • Alignment. Chaotic Good.
  • Worshippers Alignment. Any good alignment.
  • Spheres of Influence. Crops, Sky, Thunder, Weather.
  • Holy Symbol. Hammer.

Clerics of Thor

Priests of Thor must be brave, friendly and honest. They may never back down from a challenge unless it is made simply to force them into certain death. In addition, they must have strenght of 16 or more.

Alignment Restriction. Any non-evil alignment.

Weapons Allowed. Hammers.

Armors Allowed. Any armor.

Divine Domains. Light, Trickery, Twilight, War.

GRANTED POWERS

  • Level 5. Thor’s Control Weather
  • Level 12. Lightning of Thor