Search Results for: imp

How to Manage Factions in Stars Without Number with a Simple Flowchart

Publisher: Angry Golem Games If you are a fan of Stars Without Number, you might be familiar with the faction turn, a system that allows you to simulate the actions and conflicts of the various factions in your campaign world. The faction turn can be a great way to create a dynamic and immersive setting, […]

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PSYCHIC IMPERSONATION

Telepathic Devotion Power Check DC 8 Charisma checkInitial Cost 1 PSPs or more (see description)Maintenance Cost 2 PSPs / hourRange PersonalPreparation Time 1 minuteArea of Effect SelfPrerequisites Ejection The psionicist changes his cognitive and thoughts patterns so that they match those of someone else’s pefectly, provided he has previuosly probed (see Probe) the mind of

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SENSITIVITY TO PSYCHIC IMPRESSIONS

Clairsentient Science Power Check DC 13 Wisdom checkInitial Cost 10 PSPsMaintenance Cost 3 PSPs / roundRange PersonalPreparation Time 1 minuteArea of Effect 5-foot radius per Wisdom scorePrerequisites none “As it is in the mind, it is in the matter” The psionicist can perceive the residue of strong emotions – anger, hate, fear, love, etc. –

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IMPRISONMENT

Abjuration level 9 STANDARD Casting Time 1 minuteRange 30 feetComponents V, S, M Duration Until dispelled You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell

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Mephits: The Elemental Imps

Mephits are small, mischievous creatures that embody the fusion of two elemental planes. They are often found in places where natural forces clash, such as volcanoes, geysers, or storms. Mephits are not very powerful individually, but they can be a nuisance or a threat when they act in groups or summon more of their kind.

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D&D Campaign Settings – DND Campaign Ideas from the most important campaign settings of Ad&d 2e

This post is dedicated to the most important D&D campaign settings. Many of them exist, some better than others, all of them deserve to be known, and only few of them exist as offical campaign setting the most recent version of D&D, especially D&D 5e. As usual, don’t bother about the rules mechanics, but have

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IMP – 5e stats

Tiny fiend (devil, shapechanger), lawful evil Armor Class 13Hit Points 10 (3d4+3)Speed 20 ft., fly 40 ft. Proficiency Bonus +2Proficiency Bonus +2 (5th Edition Advanced Mode) STR DEX CON INT WIS CHA 6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2) Skills Deception +4, Insight +3, Persuasion +4, Stealth +5Damage Resistance Cold; Bludgeoning, Piercing, and Slashing From Nonmagical

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