FRIENDS

Enchantment cantrip

STANDARD

Casting Time 1 action
Range Self
Components S, M
Duration: Concentration, up to 1 minute

For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
Components. A small amount of makeup applied to the face as this spell is cast.

Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
The layout is made with TheHomebrewery CSS code.
Just have a look at the preview!

SPELL VARIANT #1

Casting Time 1 action
Range Self
Components S, M
Duration: Concentration, up to 1 minute

For the duration, you gain 2d4 points of charisma + your spellcasting ability. You can use the increased charisma bonus to change the attitude of a creature that is not hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
Components. A small amount of makeup applied to the face as this spell is cast.