ATTRACTION

Telepathic Devotion

Power Check DC 12 Charisma check
Initial Cost Contact
Maintenance Cost 2 PSPs / round or more (see description)
Range 180 feet
Preparation Time 1 round
Area of Effect 1 element (see description)
Prerequisites Probe

The psionicist instills in the target’s mind the compelling need to stay in direct contact or at least as close as possible with an object, a person, a place, an action or anything that the target can perceive with its senses.

The target, once per round, may attempt to resist the effect of this psionic power by making a Charisma saving throw.

If the saving throw succeeds, then the psionicist will have to spend an additional amount of PSPs for that round equal to the target’s Charisma score, however succeeding at the saving throw does not prevent the attraction from affecting the target, neither it cuts the contact established by the psionicist inside the target’s mind.

This psionic power does not induce the target to take deadly actions to satisfy this need, but all its actions will have the only purpose to get it closer or touch the object of its desire.

Danger that are not evident ay be ignored by the target, and if there is a chance to make a roll to spot these hidden dangers, then the target will suffer disadvantage on this roll.

Once the target has satisfied this need, he will be able to take normal actions, but none of these actions can aim to move the target away from the object of its desire.

At Game Master’s discretion, creatures that, by their very nature, have a natural attraction to a specific object or person, are more vulnerable to this psionic power, so the Maintenance Cost is halved.

Natural 1.

Natural 20.