MASS HEALING WORD

Evocation Level 3

STANDARD

Casting Time 1 bonus action
Range 60 feet
Components V
Duration Instantaneous

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd.

Spell Variants & Exotic Components – level 3
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 bonus action
Range 60 feet
Components V, M
Duration Instantaneous

As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d6 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d6 for each slot level above 3rd.
Components. Potion of Healing (magical item).

SPELL VARIANT #2

Casting Time 1 bonus action
Range 60 feet
Components V, M
Duration Instantaneous

As you call out words of restoration, up to six undead creatures of your choice that you can see within range lose hit points equal to 1d4 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
Components. Holy Symbol worth 1,000 gp (not consumed).

SPELL VARIANT #3

Casting Time 1 bonus action
Range 60 feet
Components V, M
Duration Instantaneous

As you call out words of restoration, up to six constructs of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier.
At the same time, you are wounding a modron of the same amount of hit points. If the modron dies in the process, then the components is consumed. You must be able to touch the modron for the spell to work.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.
Components. An alive specimen of Modron (not consumed unless the specimen dies in the process).