Apollo – God and Clerics for D&D 5e

Apollo (Intermediate God)

Apollo is the god of light, prophecy, music, shepherds, and medicine. He helps ripen crops, destroys pests, cures illnesses, and protects shepherds and their flocks. There are many oracular shrines dedicated to Apollo, the chief one being at Delphi (taken over from Gaea). The master of the lyre and song, Apollo is especially vain about his musical prowess and keeps the Muses as part of his retinue. Apollo is not entirely beneficent, however. He carries a bow with terrible arrows that visit plague and disease upon the targets he fires them at. In his true form, Apollo is a beardless young man who rarely wears clothes.

Roleplaying Tips

Apollo is a tolerant, if not forgiving, god. He disdains vengeance, especially killing for vengeance. On the other hand, he encourages strict laws with harsh penalties in order to keep unscrupulous criminals in check. Generally speaking, he is a beneficent god, and there is a 5% chance that he will send his avatar to aid any beseecher
of good alignment who truly needs divine help. On the other hand, he will not hesitate to fire his arrows of plague and disease at any polis that has fallen into evil and lawless ways. Omens from Apollo are generally delivered th rough his oracles.

STATISTICS

  • Alignment. Chaotic Good.
  • Worshippers Alignment. Any good.
  • Spheres of Influence. Healing, Light, Music, Prophecy.
  • Holy Symbol. Lyre.

Clerics of Apollo

Priests of Apollo generally serve as oracles and healers. They are also expected to promote the lawful administration of their polis, and to serve as teachers of music and song.

Alignment Restriction. Any good.

Weapons Allowed. Bows, Net, Staff.

Armors Allowed. None.

Divine Domains. Knowledge, Life, Light, Trickery.

GRANTED POWERS

  • Level 5. Cure Disease.
  • Level 10. Heal.