MAGIC WEAPON

Transmutation Level 2

STANDARD

Casting Time 1 bonus action
Range Touch
Components V, S
Duration Concentration, up to 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Spell Variants & Exotic Components – level 2
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Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 bonus action
Range Touch
Components V, S, M
Duration Concentration, up to 1 hour

You touch a non magical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. This spell variant, by catalyzing energies from the Inner Planes, also imbues the weapon with special damaging power, accordingly to the spell component consumed during the spellcasting.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Components. Heart of Ice Mephit (+1d4 cold damage), Heart of Fire Mephit (+1d4 fire damage), Heart of Earth Mephit (+1d6 acid damage).