Math Mathonwy – God and Clerics for D&D 5e

Math Mathonwy (Intermediate God)

Math Malhonwy is the Celtic god of sorcery. He carries a mighly magical staff and wears a torcgiven to him by the other gods.
As master of his household, Math insists that his feet rest in the lap of a maiden whenever possible.

He does not tolerate mistreatment of his maiden foot warmers, nor does he abides treachery on their part, and has vented his wrath upon many who have violated his trust.

He saves his magic mainly for his own purposes, keeping his family in check, and seldom casts spells for the good of his followers or priests.

Roleplaying Tips

Math Mathonwy seldom sends his avatar into the world of men without some mission. It is rare that his avatar will become embroiled in the affairs of humans unless there is some magical experimentation involved, Math Mathonwy is always in search of new magics and humans knowing this can trick his avatar into action, but they might suffer his wrath at a later time.

STATISTICS

  • Alignment. Neutral Evil.
  • Worshippers Alignment. Lawful Neutral, Neutral, Neutral Good, Chaotic Neutral.
  • Spheres of Influence. Arcane magic.
  • Holy Symbol. The Staff.

Clerics of Math Mathonwy

Priests of Math Mathonwy may be either clerics or druids. At higher levels, they also have many standard magical abilities which make them very powerful evokers of magical force.

His priests often take part in group rituals to stir up magic involved in other ceremonies. However, all priests must perfonn an entire month of prayer in solitude every year – those who did not achieve enough experience to gain a level in that year must start over at first level after the month is through.

Clerics of Math Mathonwy must have an intelligence score of at least 15.

Alignment Restriction. Lawful Neutral, Neutral, Neutral Good, Chaotic Neutral.

Weapons Allowed. Dagger.

Armors Allowed. No armors.

Divine Domains. Forge, Grave, Knowledge, Life, Light, Nature, Peace, Tempest, Trickery, Twilight, War.

GRANTED POWERS

  • Level 6. Can learn and cast spells as a wizard five levels lower in experience.