SHOCKING GRASP

Evocation cantrip

STANDARD

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
At Higher Levels. Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Variants & Exotic Components – level 0
Add-on for D&D 5e.
Enhanced spell effects with exotic spell material components.
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SPELL VARIANT #1

Casting Time 1 action
Range Touch
Components V, S, M
Duration Instantaneous

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You
have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d10 lightning damage, and it can’t take reactions until the start of its next turn.
At Higher Levels. Damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Components. Ring of Lightning (not consumed).

SPELL VARIANT #2

Casting Time 1 action
Range Touch
Components V, S
Duration Instantaneous

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You can ignore any armor bonus if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
At Higher Levels. Damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).