Shina Tsu Iko – God and Clerics for D&D 5e

Shina Tsu Iko (Intermediate God)

Shina Tsu Hiko was born from the breath of Izanagi and is the god of the winds. He is not the only wind god, however. There are several more who control certain types of winds. Among them are Shina Tsu Hiko’s daughter, Shina-To-Be, who blows away the morning mists; Tatsuta-Hiko and Tatsuta-Hime, who bring fresh air to the fields to aid in producing good harvests; and Haya-ji, the god of whirlwinds.

While these gods are personifications of certain types of winds. Shina-Tsu-Hiko is in charge of all the winds, and so is superior to them in the same way a shogun is superior to a daimyo. Shina-Tsu Hiko has the power to control the winds anywhere on earth, and can use this capability to bring hot , dusty conditions, pleasant rains, terrible storms, and so forth. In his true form, Shina Tsu Hiko appears to be a well-appointed lord.

Roleplaying Tips

Shina-Tsu-Hiko is unpredictable and capricious. One day, he may be perfectly contented with the homage paid to him in a certain village. The next, he may find it woefully inadequate and use his power to rip the roofs from all the houses. Omens from Shina-Tsu-Hiko usually tale the form of words whispered in the wind, but it is not always possible to make out the meaning or his speech.

STATISTICS

  • Alignment. Chaotic Neutral.
  • Worshippers Alignment. Any alignment.
  • Spheres of Influence. Winds.
  • Holy Symbol. Three curled lines.

Clerics of Shina Tsu Iko

Priests dedicated to Shina Tsu Hiko are seldom popular, for villagers often attribute the capricious wind god’s destructiveness to incompetence on their part. They usually spend most of their time trying to read omens and contact Shina Tsu Hiko in order to determine what kind of mood he is in.

Alignment Restriction. Any alignment.

Weapons Allowed. Bows, Swords.

Armors Allowed. Any armor.

Divine Domains. Forge, Knowledge, Life, Tempest, Twilight, War.

GRANTED POWERS

  • Level 10. Fly.