Indra – God and Clerics for D&D 5e

Indra (Intermediate God)

Indra, also known in earlier Vedic times as parjanya, is the god of the atmosphere, storms, and battle. He is the embodiment of aggressive action, a great lover of war, and was the leader of the Vedic gods when the Aryans first entered India. Indra always watches any battle with great interest, and often cannot resist sending his avatar down to participate on the side which has shown him the most favor. He has the power to raise those slain in battle, as well as complete control over anything occurring in the air, such as storms, rain, wind, and especially thunder and lightning. Indra ‘s true form is that of a muscular man with unusually long arms and red skin. His celestial abode is located atop Mount Meru, but he is more often seen riding through the air on his huge white elephant.

Roleplaying Tips

Indra is arrogant, selfish, jealous, and completely amoral. He is also prone to gluttony (especially where drink is concerned) and loves all other pleasures of the flesh. When a worshiper who regularly honors him with riotous feasts is about to enter a desperate battle, there is a 5% chance that Indra will send his avatar to help. Omens from lndra come in the form of storms, lightning, or wind.

STATISTICS

  • Alignment. Chaotic Evil.
  • Worshippers Alignment. Chaotic Evil.
  • Spheres of Influence. Battle, Weather.
  • Holy Symbol. White elephant.

Clerics of Indra

Priests of Indra are expected to take an active part in many battles and must never shy away from a chance to engage in combat.

Alignment Restriction. Chaotic Evil.

Weapons Allowed. Any.

Armors Allowed. Any armor.

Divine Domains. Grave, Life, Tempest, War.

GRANTED POWERS

  • Level 10. Raise Dead (target must have died in battle).