GENERATE SOUND

Psychokinetic Devotion

Power Check DC 10 Intelligence check
Initial Cost 4 PSPs
Maintenance Cost 5 PSPs / round
Range 10 feet per Intelligence score
Preparation Time 1 round
Area of Effect 5-foot square per Intelligence score
Prerequisites Project Force

“Speak the same words of nature!”

The psionicist can generate a specific sound, a composition of sounds, or a set of notes up to a complex composition. The sound generated must rely on a specific material in the area of effect. For example, the psionicist can generate a complex sequence of sounds from a wooden table, to the point of obtaining a sort of music, but the type of sound will resemble that of a drum. The same can be done with glass, by having the material vibrate and emit sounds at different frequencies.

If the psionicist focus on the use of this psionic power for more than a round, he can produce much more than a simple sequence of complex sounds. The psionicist must spend a full round and cannot do anything else than concentrate on the use of this psionic power. The effects produced by the use of this psionic power depend on the number of consecutive rounds spent concentrating, as described below:

  • 1 round. Standard effects.
  • 2 round. Perception checks based on the sense of hearing suffer disadvantage.
  • 3 round. The sounds create a resonance with the environment and any creature in the area of effect must make a Constitution saving throw or suffer the deafened condition.
  • 4 round. The force of the sound becomes overwhelming. The psionicist can produce a tremendous burst causing 1d4 thunder damage (up to a maximum of 10d4) for every 5 PSPs he decides to spend.

Psionic Powers – Mind over Matter

Have a look at the preview on DrivethuRpg to know more about the Psionic Experiment.