VAMPIRIC MIST – 5e stats

Medium undead, chaotic evil

Armor Class 13
Hit Points 45 (6d8+18)
Speed 0 ft., fly 30 ft. (hover)

STRDEXCONINTWISCHA
6 (-2)16 (+3)16 (+3)6 (-2)12 (+1)7 (-2)

Saving Throws Wis +3
Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft.
Challenge 3 (700 XP)

Undead Nature. A vampiric mist doesn’t require air or sleep.

Blood Sense. The vampiric mist can sense living creatures that have blood or similar vital fluids in a radius of 60 feet .

Forbiddance. The vampiric mist can ‘t enter a residence without an invitation from one of the occupants.

Misty Form. The vampiric mist can occupy another creature’s space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than l extra foot. The mist can ‘t manipulate objects in any way that requires hands; it can apply simple force only.

Sunlight Hypersensitivity. The vampiric mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, the mist has disadvantage on attack rolls and ability checks.

Actions

  • Blood Drain. One creature in the vampiric mist’s space must make a DC 13 Constitution saving throw (undead and constructs automatically succeed). On a failed save, the target takes 10 (2d6 + 3) necrotic damage, its hit point maximum is reduced by an amount equal to the necrotic damage taken, and the mist regains hit points equal to that amount.

DESCRIPTION

These gaseous monsters prey on all living creatures, enveloping them with their gaseous tendrils, then draining their blood for food. Vampiric mists appear as thick, billowing clouds, 5 to 8 feet in diameter. Color ranges from pale pink when hungry to crimson red when sated. Vampiric mists speak no language, but they communicate through a limited form of telepathy. These creatures reek of old blood and are often smelled before seen.

HABITAT / SOCIETY

These dread monsters inhabit both swamps, where they creep along mixing in with morning and night fog, and subterranean caverns, where they stalk prey in absolute darkness. Vampiric mists attack at night or early morning, flowing over the ground in search of warm-blooded victims. They prefer lone victims, but hungry mists sometimes raid towns at night, slaying livestock and draining victims in their sleep, before slipping out at dawn.

ECOLOGY

First thought to be immature forms of crimson death, it is now known that these fiends were deliberately created by a powerful vampire wizard. Vampiric mists reproduce by division. A mist is 10% likely to divide during its substantial stage immediately after feeding.

The two mists created have 3 Hit Dice each, but only 4 hit points per die (thus they are born ravenously hungry). Vampiric mists prey on all warm-blooded creatures. No animals hunt vampiric mist deliberately,
though stirges, leeches, and other bloodsuckers are sometimes drawn (fatally) to their smell. Vampiric mists have no known life span. They live until they starve, are slain, or reproduce.

Vampiric Mist is employed as component to empower the following spells: